Jonnez ES

The 1984 Jonnez ES is a moped/minibike based off of the Suzuki PV 50. It has a top speed of 90 km/h and has four gears.

The name comes from the Finnish term "mopojonne", which means a teenager who drives a moped and drinks energy drinks, with the Euro Shopper energy drink, or "ES" for short, being one of the most popular. It is the first vehicle in the game that can be picked up by the player. It can be very useful to put it in another vehicle, and if something happens with it (running out of fuel, the car breaks down, etc.), the bike can be used to get to where the player needs to go.

The Jonnez is a very versatile vehicle, useful for completing small shopping runs and errands (especially on Saturdays and Sundays when the rally is running). The rack on the back is perfect for shopping bags and/or bottles of oil etc. An alternative use of the Jonnez is to leave it at the Church graveyard so the player can quickly get home or to their wrecked car if the player is killed without having to rely on the bus or a lift from Pena.

The moped's texture can be changed by editing the " " file in the " " folder, then saving it as " ".

Starting and operating
Upon starting a new game, the Jonnez ES is fueled by default. The bike has to be stood up to be able to drive it, the kickstand will help with this. If the bike has fallen, approach it from the seat side of the bike and the player will bend down and place it vertically. Get on the bike by walking up behind it and pressing the enter driving mode key ( by default.) On the left of the bike will be the fuel tap.

There are three settings for the fuel tap: closed, open and reserve. If you look at the bike from the left-hand side and imagine a clock face then 6 o'clock is open, 9 o'clock is closed and 12 o'clock is a reserve. Left click rotates tap clockwise, right click - counterclockwise. The final reserve position is only for emergencies when the player has completely run out of 2-stroke fuel and must get to the shop to buy more. This reserve tank is very small and should only be used in such an emergency. Note: Refueling the main tank will also refuel the reserve tank.

Once the fuel tap has been opened, the player should hold the throttle key (W by default) and look down toward the kick-starter and (using left mouse button) click when the on-screen text appears. If the bike has not been started for a while or the player has saved, the kick-starter will take up to 5 or 6 kicks to get it going. If the bike stalls, restarting it usually only takes one kick. When changing to first gear, the player should still be holding the throttle key as changing to first gear while stationary and without holding the throttle will stall the bike.

After that, it can be driven almost like a normal car. Press  or the button on the left handlebar to turn on the lights. Like most mopeds or scooters, the higher the RPM, the brighter the headlights are. To turn the engine off, there is a kill switch on the right handlebar. It is recommended to turn off the fuel tap when the engine is off, otherwise, the fuel tank will slowly drain.

Before driving the bike out from the player's private road, they should fetch the Helmet from the player's bedroom and wear it. Be warned it will limit visibility so only a 'professional moped driver' should drive out onto the Highway. The helmet isn't just for safety, the policemen at any police checkpoint will stop the player and fine them for not wearing a helmet.

Handling
The Jonnez ES handles very well, taking jumps and landing flawlessly, and turning very well, but might be sliding alot in MWC. When braking and turning, the bike tends to flip on its side and slide towards the direction the player was trying to turn. Because of this, take sharp turns with caution. Alongside that, when taking off, traction can be poor from the first gear being the most powerful gear. Try to take off in a somewhat straight line while in first gear.

Driving notes

 * The bike cannot keep idling when stopped and in gear. When planning on coming to a stop, feather the throttle to keep the engine running. If you want to park the bike and leave it idling for a fast takeoff, switch to neutral before stopping. The engine can keep itself going then.
 * Shifting down at high speeds even with the clutch depressed will cause the moped to slow down drastically, turn to the side, and fall over. This can be very dangerous when braking on the highway and can be avoided by slowing down considerably before downshifting.
 * The fuel tap position is saved between closing and opening the game, so leaving the tap open will drain the fuel even after reloading.
 * Jonnez rack is "sticky" - when placed, items will hold on to it like being tied with ropes. Though crashing or turning too violently may cause items to detach and fall off. The nice thing is that items placed on the rack remain attached to it even when you pick up Jonnez itself - this way Jonnez can be used as improvised movable container.
 * Driving at speeds above 71kmh without the Helmet allows for bumblebees to hit the player and kill him.

Trivia

 * Although only serving as a humorous reference, the name "Jonnez ES" could be considered an anachronism, as Euro Shopper itself wasn't founded until 1996, a year after the events of My Summer Car, and the term "jonne" (in context of energy drink consuming teens) not being used until much later.
 * The bike is powered by a Magneto which in the PV is the power source for the spark and the front light, it's a metallic small rim and the inner rim has magnets attached into it, the magneto is separated by a rotor and a stator the rotor has the magnets and stator is the two coils, the rotor is spun by the crankshaft directly, the magneto is on the left side of the engine, otherwise, the PV would have 12 volts electrics but the traffic laws before 1998 said that under 45km/h going mopeds had a weight limit so all unnecessary parts were off the list, the IRL PV was made 1981 to 2000 after 1998 models had 12 volts electrics and separate oil reservoir (no need to add oil to gasoline). Magneto explains front light brightness change on different RPMS the real-life that effect is not even close as strong.